Once two characters have at least two bars each, they can unleash a super impressive combination of attacks, a bit like the ones we saw in Tales of Arise. The major system though is called Chain Ability and involves a gauge composed of five bars that are charged over time. This didn't seem too powerful, so we'll have to see what role it has long term. From what I could see, there are actually two ways in which characters can cooperate. L1 plus another PlayStation button triggers a quick and slightly discreet move between two characters. One of the main attractions was the brand new dual attack system. Such a policy made Final Fantasy XVI so controversial that it actually failed to draw a large number of players, so it's reassuring to see Square Enix not further testing the waters of easier difficulty for Final Fantasy VII Rebirth. I was satisfied to witness how close Rebirth remains to the original game, with no hint of it being simplified or toned down for the sake of gaining a larger audience. ![]() The balance in difficulty was good too and provided great combat sensations. It really gives the feeling of turning the tides in an uphill battle. Limit Breaks felt slightly more quickly available than before, and breaking the foe's defense proved more efficient. ![]() It was a tough fight but a good one to push the battle system further. Notably, Bottomswell is airborne and resists melee attacks, just like in the original PlayStation game. That left me with only two characters actually fighting (including one trying to remove the bubble). It took the form of the giant fish Bottomswell, which kept trapping one of the party's characters in a bubble. The boss fight was indeed a lot harder than in the Nibel sequence. I'm not sure what kind of bonuses are linked to this, but it seemed very difficult to achieve. The goal is to complete battles while completing a certain number of objectives, such as winning within a time limit, dealing status effects, or preventing an enemy attack. There are sort of "nests" of monsters that work as mini-challenges on the world map. I don't remember having this issue when playing Final Fantasy VII Remake, and yet here in Rebirth it disturbed my gameplay several times in a period of 30-40 minutes.Ĭombat was central in the Junon demo. I ran into quite a few camera issues too, notably angles from which I couldn't follow the action properly. There was no such problem when Final Fantasy VII was a fully turn-based RPG, but maybe he's not completely fit for action-RPG gameplay. Unfortunately I must say I had a fairly hard time fighting as him he has much less reach than the other team members and his movements felt quite imprecise, even confusing, as it was genuinely hard to aim and hit. The latter seemed a logical choice, since he was playable for the first time here. ![]() The second part was located in the Junon area and had you choose between Cloud, Tifa Barret, Aerith, and Red XIII. Sephiroth looks like an extensively developed character for a ten-minute sequence, unless of course Square Enix has some more surprises down the line. He also has a parry and counter system that I admit I couldn't master in such a short time. That didn't seem limited to him and it really help the pacing of battles. ![]() I noticed there was a shortcut set to execute one skill without opening the command menu. Sephiroth's gameplay reminded me of the time he first became playable in Dissidia Final Fantasy, due to his very quick moves and impressive Limit Break. This part was fairly linear and obviously aimed at getting the player familiar with the controls. Although Tetsuya Nomura mentioned in a previous interview that Sephiroth would be playable "like in the corresponding scene in the original" (in which he was AI-controlled), the legendary swordsman is actually fully playable in the Nibel flashback sequence. The first and introductory part featured a team composed of Cloud and Sephiroth. This efficient organisation was welcome, as the demo had two parts and needed to be experienced several times in order to get the most out of it. Yet the rush towards Square Enix's new flagship title was flawlessly absorbed: the publisher had readied 100 PS5s in its booth, lowering waiting times effectively compared to previous years. By Thomas Froehlicher, posted on 08 October 2023 / 3,878 Viewsįinal Fantasy VII Rebirth was easily the biggest title at this year's Tokyo Game Show, and its surprise announcement after Sony's State of Play a few weeks ago took many off-guard.
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